Mittwoch, 26. Februar 2014

Survive - fourth update (last one of day1)

Okay. I'm done for today. Worked for about 10 hours on this thing today and now I'm absolutely destroyed... Still not anywhere near done though.

So, whats working?

The basic controlls are in and most of the behaviour is working just fine.
The overall server structure is fairly polished for a 1-day game and is relatively easy to use.
Object state syncronisation works pretty much flawlessly thanks to unitys amazing networkView class and the ai is optimised to run smoothly even with a large number of enemies on the map.

What's missing?

Attacks aren't in yet, neither are objects or items. Objectives get tracked, but aren't displayed or even calculated propperly.
The map currently only contains a single test building and is waaaay to small for actual gameplay. Some more buildings, houses and other cover objects would be nice.
A detection system that stops rendering enemies that aren't in sight of your team. Still not really sure if I like that feature since it removes controll from the player, but I think it will help the atmosphere and pacing.
Propper ui. Each character has a whole bunch of different stats but unfortunately you barely notice any of it because nothing is displayed in the ui. Very annying.
Doors, weapon pickups, quest items for objectives and an overall object class that is powerfull enough to normalize all these things into a single pipeline.
And of course a win screen that shows up when a level is finished.

Nevertheless I would call this first day a success. Did I make a strategy game in a single day? Nope! But I got pretty close.
Here is the final build of the day. More to come soon-ish.

>>>PLAY<<<

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