Mittwoch, 26. Februar 2014

Survive - third update

okidoki. Finished movement and zombie behaviour for now. Currently avoiding them might be a little bit too tricky but I'm not quite sure how to fix that yet.
I also did some UI code and got totally side tracked. Spent almost an hour fixing the health bar color lerp function while I could have used that time to fix some actual gameplay... dough!

Oh well, at least I got some fancy health bars now. After looking at the time (It's 10:00pm already) I realized that I might not be able to get a playable prototype finished today which really really sucks. I got 2 more gamebreaking problems on my todo list before I can really show it off. The biggest one beeing the player assignment. I think I may have to rework my start screen and the network class if I really want it to work. Once that is done the rest should be fairly easy to fix tough.

This is how my current to do list looks like:

ToDo:
group movement
startGame gets only set from server
slot system for players
server can choose seed

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