Put about 3 hours of work into this now and got lots of good, clean code done.
The basic server - client structure is fully functional. So is the reaction from zombie to survivor. You can move the camera and every character in the game has a whole bunch of tracked stats. Next up are some first interactions like selecting units and moving them around.
I'll also have a look at a simple avoidance system so that the characters don't walk into walls constantly. It's not gonna be as nice as actual pathfinding but definitley better then nothing. Performance is gonna be an iffy topic anyway since I want a whole bunch of zombies on the map. So the simpler the movement system the better.
I also got a little sidetracked and added a simple cutscene mechanic. And it turned out pretty darn cool I must say.
Next I'll have a little break and then try to get some actual gameplay going later. Until then.

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