Samstag, 22. Februar 2014

Options Rant

Today I took a break from code optimization and instead toyed around with Unity's QuallitySettings class for a proper options menu.
Now, if you have ever played a commercial Unity game before you may have noticed the striking lack of ingame options in almost all of them. I always thought this was due to some weird rendering limitation of the engine that wouldn't allow changing render settings while the game is running. But as it turns out it's apparently only due to laziness of the developers or their inability to look at the freakin API. Because the ingame QualitySettings class is freakin awesome!

It's super easy to use with a whole bunch of service functions and excellent documentation. And so I made one of the best option menus I've seen in a unity game in just about an hour. Crazy, isn't it?
Quit slacking Unity game devs!

Okay, enough ranting. I still don't have anything new to show as most of the code is still broken. In the most current version all I can do is running around and shooting, every other feature got removed or broke during the optimization, which is kinda frustrating. But I think it will be worth it once it's done.

That's it for today, stay tuned.

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