Today I
took a break from code optimization and instead toyed around with
Unity's QuallitySettings class for a proper options menu.
Now, if
you have ever played a commercial Unity game before you may have
noticed the striking lack of ingame options in almost all of them. I
always thought this was due to some weird rendering limitation of the
engine that wouldn't allow changing render settings while the game is
running. But as it turns out it's apparently only due to laziness of
the developers or their inability to look at the freakin API. Because
the ingame QualitySettings class is freakin awesome!
It's super
easy to use with a whole bunch of service functions and excellent
documentation. And so I made one of the best option menus I've seen
in a unity game in just about an hour. Crazy, isn't it?
Quit
slacking Unity game devs!
Okay,
enough ranting. I still don't have anything new to show as most of
the code is still broken. In the most current version all I can do is
running around and shooting, every other feature got removed or broke
during the optimization, which is kinda frustrating. But I think it
will be worth it once it's done.
That's it
for today, stay tuned.
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