I didn't feel too well today so I mostly added small stuff to Geroll and Survive which doesn't require much thinking.
I have narrowed down a critical memory leak problem in Survive but wasn't able to find exactly whats causing it. I also added a couple new features to the ui and improved some behaviour background code to be more percice while still beeing fairly efficient.
I've also finally added the stamina system which is going to be a fairly big part of the managment aspect of the game. Keeping the stamina of your heroes at a decent value in dangerous situations is going to be a key mechanic and it's cool to see it taking shape. Right now the stamina bar has no actual effect though. The plan is slow down exhausted players, making them easier pray for the undead horde.
Another little feature is the double click detector. Double clicking on the ground makes your character run there instead of taking there time. Running also diminishes your stamina faster and makes more noise, alerting zombies further away.
The last new feature is barely implemented but I started adding communication from the character class to objects. In other words is now possible clicking on an object to tell your character to move there and interact with it. But again, very early mechanic and still loads of stuff to do with that.
More to come soon - ish.

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